The word “animation,” derived from the Latin word animare (to give breath to), is frequently associated with web and entertainment industries such as film, television, and game design.
Animations can also be used to instruct and inform, particularly when a process is communicated more easily through visualization than through the written or spoken word (in contexts where language constraints are an issue, for example).
Simply put, an animation is comprised of a sequence of static images, strung together to provide the illusion of movement.
Stop-motion animation, one of the simplest forms of animation, typically makes use of puppets, clay figures, photos, cutouts, or drawings. The process involves shooting individual photographs frame-by-frame while making very minimal physical changes to the object or scene after each shot.
When viewed, a continuous sequence of 24 of these single images per second creates the illusion of movement. 2-D and 3-D computer animation today uses a variety of different techniques and technologies ranging from flash to motion capture.
When compared to stop-motion or traditional hand drawn cell animation, these modern techniques have the ability to simulate highly complex and far more realistic movement sequences.











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